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幾千年來RuneScape上就一直有許多種族的存在,有許多種族被敵人摧毀或是在第三紀元(Third Age)可怕的諸神的戰爭(God Wars)中消失。在經過許多次衝突與鬥爭後,現在那些覆蓋了整個地表-和填滿了地底的洞穴-的都是非常堅忍且適應力強的種族。而經過好幾個世紀以來各自 發展了獨特的文明並形成今天的風貌。

目前RuneScape共11種族、17個國家或地區。

人類編輯

frame|較常見的人|left 雖然遠古的傳說中提到一些已消失的種族的巨大力量,但是在維洛克圖書館中研究的學者都不會認為他們是成功的種族-因為他們以經在 Runescape 中不存在了。相同地,多數在亞都因的學者都認為人類是神創造的東西中最頂級的,因為人類已經幾乎覆蓋了整個已知世界。
當然人類的成功不會在現在結束。 當人類在世界上擴展時,他們都會適當地求變來應付當地的環境。因此在卡里德沙漠上的人民能夠較好地在猛烈的陽光及乾燥的風的沙漠地區中生存。在科技方面,雖然沒有矮人和地精般具創造力,但較快集合起來和簡單的支援,使人類可以在任何地方都能使用他們的工具。 frame|卡里迪恩人|right

米史達林編輯

米史達林的國家是人類的其中一個最古老的王國。她的首都,維洛克,相比其餘大部分城市都多存在了數百年。在第四紀元後期,維洛克受到了很多威脅,特別是來自摩利塔尼亞的黑暗地帶,雖然現在已經没有什麼威脅了。而蠻荒之地亦為米史達林帶來問題,因為這個没有法律的北方有很多罪犯十分喜歡對維洛克和附近的牧場報仇。很多年前,維洛克甚至被蠻荒之地的可怕巫師率領的軍隊攻擊,而這個巫師的名字已經消失了。

米史達林由兩個大小差不多的部分組成。在維洛克以外的人口以從事農業為主,並為首都帶來大量的糧食和賣給其他較窮的國家。首都的人口有很多是從貿易的商人和工匠,他們把原材料製成有用的產品。 這個社會似乎運作得很有效,但在維洛克南部地區都有較明顯的問題。這個地方是來首都的郊區市民經常居住的地方。他們未成熟,幼稚,他們的衣服也很破爛,因而被富有的人士拋棄。

圖像:Misthalin2.jpg

亞斯加尼亞編輯

圖像:Asgarnia2.jpg 亞斯加尼亞是建立在一個國家的原則,騎士和義務,所以毫不奇怪,其中一個最大和最強大的騎士訂單使得其家中法拉多首都。白騎士 法拉多事實上,已經變得如此重要和有影響的政治內 亞斯加尼亞規則,他們在國王瓦倫斯的取而代之。白騎士不排除受到挑戰,但是,為王儲,誰住在Burthorpe,贊成皇家衛隊。在這兩者之間的競爭軍隊是偉大的,它可能是唯一的事實,雙方都在致力於皇室家族一直打擊他們從交易中一個非常公開的,非常混亂的內戰。

白騎士還有一個敵人:黑騎士。這些黑暗武士崇拜的破壞和死亡,並且是在地獄深處的溶洞和防禦工事的城堡,他們接觸反擊白騎士。

大多數 法拉多的人口無視這一點,當然,更多地參與,並在自己的安靜的業務。在港口薩里姆這可以從涉及任何交易的違禁品的交換,從身高紗線長年在海上度過,在Taverley,那裡聚集的德魯伊崇拜Guthix,大部分貿易是草藥,藥劑,小矮人,與他們廣泛隧道網下亞斯加尼亞,是公開接受到亞斯加尼亞社會 - 尤其是當他們把自己的礦石和他們的發明推向市場。

雖然 亞斯加尼亞可能是一個安靜的國家,大部分unbothered其鄰國,但在其邊界內日益集群和班仇視人類的反叛者,從業人員黑暗的藝術和那些崇拜Zamorak誰。這是真正的威脅 亞斯加尼亞:牆上的法拉多可能不會下降,但這可能只是因為危險來自內部。

坎達林編輯

Kandarin is the most westerly of the human nations, and by far the most complex.The capital, Ardougne, is divided down the middle and large dark walls mark this clearly. This is the result of the former king's decision to split his kingdom between both of his sons. Now, King Lathas rules the prosperous eastern half of the city while King Tyras has largely abandoned his side to lead a crusade through the Underground Pass.

On top of the feuding of the two kings of Kandarin, the lands themselves are oddly perforated with the outposts and settlements of other races. South of Ardougne is the Tree Gnome Village, an odd maze designed to protect the gnomes within from invasion. Still further south, past Yanille, are the ogre city of Gu'Tanoth and the Feldip Hills; ogres have little concept of borders, though, and can be found in their small tribes dotted around the fields near Yanille.

Despite the odd characteristics that seem to govern Kandarin, it is a wealthy nation and easily as powerful as Misthalin. Ardougne's wealth is supported by the various industries of Yanille, Seers' Village and Catherby, as well as by trading with the other nations around and within Kandarin's borders. There are even rumours that Kandarin has connections with the mysterious lands west of the mountains, where no human has set foot since the God Wars.

圖像:Kandarin2.jpg

卡里迪恩沙漠編輯

圖像:Al_kharid3.jpg The Kharidian Desert is the most inhospitable of all the lands of RuneScape. Even the mightiest warriors, mages and rangers take care to go into the desert with proper preparations. Somehow, against all that the desert may summon up against them, humans thrive even here. Many thousands of years ago, even before the God Wars, these lands were ruled by the ancient Menaphite deities, but now there is little trace of them save for the few pyramids and other monuments erected either by them or by their followers in later years.

The Kharidian Desert is actually composed of two nations, which is apt as the lands north of the Shantay Pass are both more civilised and more agreeable to unprepared travellers. The city of Al Kharid is ruled by the Emir, though no one has seen him in public since his only son, Prince Ali, was kidnapped. Now he leaves much of the duty of running his small nation to Chancellor Hassan.

The lands south of the Shantay Pass are a constantly shifting and changing morass of sand that bears more in common with the tides of the sea than with any land. Thousands have lost their way (and, hence, their lives) within this place, but the sands shift again and their bones are buried for centuries, only to be unearthed, polished and gleaming, for the jackals to gnaw upon.

There is civilisation here, though, and an ancient one it is. The twin cities of Menaphos and Sophanem rule their lands with the priesthood, worshipping the same deities they have for as long as they have been there. In the western desert is a collection of less orderly places. The Bedabin nomads obey no rule except their own, as do the bandits; the Bedabin, though, are friendly and hospitable people, while the bandits spend much of their lives practicing how to slit throats.

費明尼克行政區編輯

In the far northwest of RuneScape, where the land turns to ice and the stone breathes, the Fremennik make their homes in long timber halls lined with furs. They are a noble people with a definite understanding of their corner of the world. They have adapted to their environment as fully as the people of the Kharidian Desert, and have proven their might at arms in battle against the infamous daggermouths of Waterbirth Island, where the aspiring heroes of the modern age go to meet their deaths in hope of finding glory.

Despite their obvious martial prowess, the Fremennik dislike magic in all its forms, and have a long history of fighting their erstwhile cousins on Lunar Isle.

The Fremennik rule their lands and their waters more completely than any other human nation, for no significant settlement of any other civilised race can be found within their borders.

圖像:Fremennik2.jpg

米索拉尼亞埃西特利亞編輯

圖像:Miscellania2.jpg Many years ago Fremennik sailors discovered these twin islands, and were astounded by the quality of life that they could foresee there. Since then, the two islands have been built up and populated, and now a complex political situation rules their lives. King Vargas of Miscellania and Queen Sigrid of Etceteria, though both lonely monarchs, have developed a particular enmity, so the two islands are constantly on the brink of open war. It is only the fact that neither island actually has anything approaching a military that has kept them from battle thus far.

凱拉姆加編輯

It is difficult to say that Karamja is a human land, for the jungle fights back at every turn and opportunity. It sends forth legions of hardy, poisonous creatures to slay the humans, and the dense jungle bush wages its own quiet war against the buildings and walls that humans endeavour to build and maintain. Even the native people who live in the village of Tai Bwo Wannai and align their lives with nature as much as possible are forced into fighting this battle. The island, it seems, does not wish to be owned by anyone or anything.

There is evidence of a dark history in Karamja, as the natives know when they speak of the broodoo victims whose death-sleep is as restless as they might expect in Morytania. There are caves and tombs deep in the earth, and mighty beasts that appear once in every few years to terrorise the human population. Karamja may be an island overflowing with untapped wealth, but it is a hard road for anyone who wishes to harness it.

Karamja also plays host to one of the strangest of the races of RuneScape, for beneath the volcano is carved the TzHaar city, where stone and fire find a bizarre life.

圖像:Karamja2.jpg

恩特納編輯

圖像:Entrana2.jpg Entrana is quite unlike any of the other human lands, it permits no weapons to be brought upon it. Being the home of a devout order of monks, is a fertile and peaceful land that has few fears. The island does not have enough wealth to expect invasion, nor is it aggressive in any way, so it has no foes that do not claim the entirety of humanity as an enemy.

矮人編輯

圖像:Dwarf_head.gif Dwarves are, obviously, a short race with short tempers to match. They are also blessed with a remarkable ingenuity that surpasses other races. Their particular interest is in engineering, for it seems to them a thoroughly sensible way of doing things that weaker and more foolish races resort to magic for. This mistrust of magic is a long-held conviction for the dwarves, who, aside from the odd casting of Superheat Item, have not used magic in any significant way since the construction of Keldagrim all those many centuries ago.
The dwarves of RuneScape are an especially economically aware race, as visitors to Keldagrim will notice when they first view the impressive trading floor in the Consortium's Palace. The Consortium, who rule the dwarves, are the most powerful of the dwarven corporations and their wealth is beyond compare even among other races. This is no real surprise, of course, for the dwarves have been mining for gold and precious stones and metals since well before humans abandoned their nomadic existence. 圖像:Dwarf_head2.gif

克達格林編輯

Keldagrim is the massive underground capital of the dwarven nation. It sits astride the Kelda River, with a number of ferries servicing the city and the large mines south of it. These large vessels, like all other dwarven inventions, are impressive feats of engineering.

Keldagrim is connected to the rest of the dwarven nation by means of an extensive mining cart network. Though a journey through the caverns and tunnels of the dwarven race is not cheap, it is certainly the swiftest and most efficient way to get from point to underground point.

The city itself is split in two, with the wealthy elite living upon the western bank, while the poor workers who labour for the great corporations of the Consortium live on the eastern bank. The eastern bank, as you might expect, also plays host to the massive furnaces and other loud, polluting equipment, as well as a variety of unsavoury characters and dodgy bars.

圖像:Keldagrim2.jpg

地精編輯

圖像:Gnome_goldhead.gif The gnomes are a strange race, though truthfully not far different from humans. This disguises the fact that most of the gnomes in RuneScape are armed with and trained in the use of a bow. For this reason, it is a bold foe that dares to attack the gnomes - a lesson that General Khazard has not yet learned. The gnomes, like the dwarves, are a race gifted with a particular ingenuity, though the gnomes are usually less practical and more gastronomic.
Until the end of the Third Age, the gnomes lived underground, having delved out caves that served their purposes and allowed them to hide from the catastrophes of the God Wars and to avoid becoming one of those races that we no longer see on the surface of RuneScape. When they reached the surface, blinking against the sunlight, they discovered the spirit trees and became the tree gnomes we know today: bending and moulding the trees around them into shapes that suit their purposes. 圖像:Gnome_head2.gif

樹精要塞編輯

圖像:Gnome_stronghold2.jpg The Stronghold is the largest and most powerful of the gnome settlements, and it is literally swarming with gnomes. The gnome race may be of short stature (shorter than even dwarves), but they are probably the most politically-aware race in RuneScape. They have established diplomatic ties with every nation they have ever had dealings with, a sign of their important position within the world.

When at home, though, the gnomes of the Stronghold are keen sportsmen and can frequently be found watching or playing gnomeball, their national sport. They also enjoy indulging themselves in the bars and restaurants, though their particular idea of delicacy is often too 'rich' for human tourists.

吸血鬼編輯

圖像:Vampire_head.gif There is little that can be said about vampires that is not either pure myth or proven terror. It is a dubious assumption that these dark rulers of the lands of Morytania were once human, as they are so filled with hate and malice that they are essentially no more similar to humans than they are to unicorns. The vampires rule over Morytania with an iron fist and with blood tithes that all the mortals of that land must submit to.

摩利塔尼亞編輯

Morytania is a blighted nation, though until quite recently the north of Morytania was a peaceful land only marred by being so close to Sanguinesti, where Lord Drakan and his vampire followers and family had established an empire long ago. When Lord Drakan laid his gaze upon the land, though, the swamps turned dark and the woods woke their dead. Morytania is now a land where the dead are lucky to find rest, for the evil that the vampires have brought make this a place where the spirits and the living share property.

Canifis is a town that, for the most part, looks little different from any other across the border in Misthalin. Later, under the full moon, though, travellers see that its entire population is of werewolf stock. Because of this, the people of Canifis - unlike the people elsewhere in Morytania - like having the vampires ruling them.

Port Phasmatys is a tragic town doomed by its own determination. When Lord Drakan came to them demanding blood tithes, the people of the town turned to a stranger, Necrovarus, in a dark pact that has doomed them all to an eternity without rest.

The warriors buried in the barrows were once great heroes of the human nations to the west, but now, buried in soil stained with the evil of the Sanguinesti region, they rise again as bitter shades to defend their tombs from thieves and adventurers.

圖像:Morytania2.jpg

洞穴巨人編輯

圖像:Troll_head.gif Of all the races of RuneScape, few are as unintelligent as the troll. The trolls have a remarkable lack of rational intellect, but this does not seem to have held back their advancement, much to the puzzlement of the scholars in Falador and Burthorpe who have been studying trolls for many decades. All that any of them can figure is that trolls need no intellect because they are simply massive and durable enough. After all, if they don't know they have a problem they don't need to fix it, right?

巨人國編輯

圖像:Trolls2.jpg Trolls, being hardy creatures more closely related to rocks than to humans, enjoy living high in the mountains where they delve out caves and eat almost everything they can find. The trolls that live outside, meanwhile, take on even more of their local features, become hard and rocky or icy and pale depending upon the weather. The ice trolls are curious creatures that are, if anything, more aggressive than their mountain troll cousins.

Troll society is governed in much the same way that human schools are ruled: the larger and more arrogant the troll, the more power it wields - it could be said that trolls are a race of bullies. Of course, not all trolls are like this, just as some are significantly more intelligent than the majority.

Trolls are most often named for the first thing that it eats (or, if they do not know what to call that first meal, they may be named for the noise the meal made). This method of naming can have some fairly amusing results, but trolls are not noted for their sense of humour, so it's best if you keep the joke to yourself.

哥布林編輯

圖像:Goblin_head.gif Most of the goblins that the humans of RuneScape are familiar with are those goblins that cover the surface of the world. There are few places goblins cannot be found, but there are also few goblins that could not be described as stupid. The Dorgeshuun tribe of goblins are the notable exception to this, as they have been separated from the main goblin race since the times of the God Wars. The Dorgeshuun have since then been hiding themselves away in their underground city, Dorgesh-Kaan.
Were it not for their remarkable stupidity, the common goblins of the surface could cause extreme problems for the human civilisations. The Dorgeshuun, who are nowhere close to as stupid or inclined to bickering as normal goblins, are opposed to violence of all forms. They do not trust humans, though, and it is a rare human that has seen their mines or had anything approaching a decent conversation with them. 圖像:Goblin_head2.gif

仙女編輯

圖像:Fairy_head.gif Though almost the entire population of RuneScape is unaware of them, the fairies are the beings that ensure that RuneScape's seasons are generally regular. Without the fairies crops might fail and the winter sky remain its dull grey a few weeks longer. Though most people happily deny that fairies exist, they are certainly an important race in RuneScape.

薩那利斯編輯

Zanaris is a strange kingdom, where all the laws that govern RuneScape are suspended in favour of a set of rules that the whimsical fairies find amusing. Animals here can not only talk, but can make intelligent conversation that would leave even Reldo of Varrock Library looking foolish. The grass is blue and grows without sunlight or rain.

The fairies in Zanaris live in small houses high above the ground. Curiously, though, they conduct their business at ground level. Whether this is because they expect travellers from other worlds, or they simply prefer to keep their home and business lives separate is anyone's guess. One certainty, though, is that no human can ever hope to fully comprehend the way a fairy's mind works.

Being an intersection between a number of worlds, the markets of Zanaris offer a selection of equipment enviable in the 'real world' of RuneScape. Of course, this position between realms comes at a price, and Zanaris is constantly in danger from these other realms.

圖像:Zanaris2.jpg

食人妖編輯

圖像:Ogre_head.gif Ogres, like trolls, are noted more for their physical strength than their intellectual might. They are about as stupid as trolls, but they are certainly much more imaginative. The ogres of the Feldip Hills live in a tribal system, ruled over by chieftains and, above even them, the shamans that live in the Enclave within Gu'Tanoth.

費迪普丘編輯

圖像:Feldip_hills2.jpg The ogres of RuneScape seem attracted to the hills south of Yanille, but there is no rational reason why they should prefer these hills over the plains to the north, or even the mountains to the north-west. The only reason that scholars can fathom is that it simply has not occurred to the ogres that they could build settlements further to the north when they have such perfectly adequate homes in the Feldip Hills (because the Feldip Hills, like ogres, are large and menacing enough to deter any would-be invaders).

茲哈爾編輯

圖像:Tzhaar_head.gif The volcanic folk that live beneath Karamja Volcano are surprisingly friendly and, though they have a wide variety of some of the finest weapons in existence, they seem completely uninterested in military might or expanding their borders. Some scholars doubt the TzHaar's goodwill, though, and the publishing houses are often found printing pamphlets warning of the dangers beneath Karamja.

茲哈爾城編輯

The TzHaar city is built around the lava pit within the heart of the volcano. Most of the city is out of bounds to humans and other visitors, but the part that is open is one of the greatest attractions to those who wish to pit themselves against some of the most dangerous and violent beasts in RuneScape. Travellers be warned: the TzHaar city is not for the weak or inexperienced.

The TzHaar use a currency called TokKul; these odd shards of obsidian have little value in the outside world, but to the TzHaar - who have no interest in gold - it is the only currency worth using. [image]

圖像:Tzhaar2.jpg

猴子編輯

圖像:Monkey_head.gif Most of the monkeys that any traveller is likely to see are small and insignificant, with nothing approaching a society to speak of. The monkeys of Ape Atoll, though, have established a highly ordered and insular society, complete with an army that any nation would be proud to have. Some of the ruling monkeys are greedy, though, and likely to lead their people into messy wars with no beneficial outcome.

猴子環礁編輯

圖像:Ape_atoll2.jpg Ape Atoll is the main stronghold of monkey civilisation, and they have some impressive examples of architecture and arts. Marim is well defended, and the ninja monkeys that watch over the town are diligent and watchful. To this day, no human has walked unmolested through the gates of the town.

精靈編輯

圖像:Elf_head.gif Among the longest lived of all the races of RuneScape, the elves have watched the God Wars come and go, and watched as other races were destroyed. Because they retreated beyond the mountains so many years ago, there are few scholars who know very much at all about the elves, and fewer still who are correct. The elves worship a strange deity called Seren, who communes with the crystal seeds that the elves use to build almost everything. Their society was riven several centuries ago, though, and now skirmishes often break out within the forest of Isafdar as the rebels fight to reclaim their lost lands.

提拉昂編輯

Isafdar is a forest completely unlike any that the humans east of Arandar are familiar with. An odd glow seems to permeate the place, as if the trees are sentient creatures and adventurers are intruders of a most unwelcome sort.

The main settlement of elves is Prifddinas, a mighty city that dates from thousands of years ago, and is grown from crystal seeds. Although no human has ever entered its walls, there are rumours of its beauty and the genius of its architecture - rumours which are repeated throughout every text on elven culture that has survived to make it to Varrock.

The rebel elves make a point of moving about, though their current settlement - the lodge at Lletya - has been a reliable base for some time now. No human knows how the civil war began, but all scholars agree that this could easily be the end of this once powerful race.

圖像:Isafdar2.jpg

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